Updated Oct 12, 2026· 6 min read

Key takeaways

  • Asset availability. If the uploader’s asset was deleted or made private after a rights complaint, the ID resolves to nothing.
  • Owner permissions. Audio uploaded after the 2022 audio privacy update is usable in-experience by other people only if the uploader marked it public or the experience owner owns it. A public ID from the library works in most boomboxes; a private one plays only in the uploader’s own places.

What Is the Roblox Audio ID for “All Girls Are the Same”?

The audio ID most commonly used to play Juice WRLD’s “All Girls Are the Same” in Roblox is 1837879085, loaded through a boombox gear item or a game’s own music system. Roblox audio IDs are interchangeable between the website library and in-experience playback, so the same number works in a Boombox, a Radio game pass, or a custom sound object in a developer’s game — as long as the asset has not been taken down for copyright. Because the track is a commercial release, IDs for it get moderated in waves, so you should always have a backup number ready.

How Roblox audio IDs actually work

Every uploaded sound on Roblox has a numeric asset ID. When you paste that number into a boombox, the client asks Roblox’s asset service for the file and streams it to everyone nearby. Two things decide whether you hear anything:

  • Asset availability. If the uploader’s asset was deleted or made private after a rights complaint, the ID resolves to nothing.
  • Owner permissions. Audio uploaded after the 2022 audio privacy update is usable in-experience by other people only if the uploader marked it public or the experience owner owns it. A public ID from the library works in most boomboxes; a private one plays only in the uploader’s own places.

Working IDs and Backups

Search results recycle the same handful of numbers, and several are dead. Here is the practical breakdown of what you will find and how each behaves.

Common “All Girls Are the Same” asset IDs and their typical status
ID What it usually is Typical status in 2026 Best used in
1837879085 Full track, ~2:24 Live much of the time, moderated in waves Boombox gear
1836194490 Full track, alternate upload Frequently dead, sometimes revived Backup
1840548951 Shortened loop/clip More stable than full versions Radio game passes
1839683703 Sped-up or nightcore edit Inconsistent Novelty playlists
1842870933 Instrumental or cover Usually the longest-lived Anything that must not break

Per Roblox’s own audio documentation, the platform does not guarantee that a third-party copyrighted track stays available — rights holders can request removal at any time, and the asset then returns silence to everyone rather than an error message. That single behaviour is why so many “working code” lists go stale within weeks.

Loading the ID in a Boombox

  1. Equip the boombox. The classic Boombox gear and its variants all use the same playback interface. If you do not own one, it is sold from the catalog in the Tools and Gear section.
  2. Press the gear’s action key (usually E or the on-screen button) to open the panel. This opens the numeric entry field rather than a search bar — you cannot paste a track title here.
  3. Type the numeric ID only. Do not include the rbxassetid:// prefix. Boomboxes reject the prefixed form; the plain number is what the gear expects.
  4. Press Play and stand still for a moment. The asset loads server-side, so a laggy server can take a few seconds to begin. If nothing happens after roughly ten seconds, the ID is almost certainly dead rather than slow.

Loading the ID through a game pass or Radio system

Many music games sell a “Radio” or “Custom Music” pass that lets you queue IDs for a whole server. The workflow is different in one important way: a pass queues the audio through the experience’s own sound objects, so an ID that fails in a boombox can sometimes work here if the developer owns or has permission for the asset. Paste the ID into the pass’s queue field, then wait for the current track to finish before judging it — queue systems rarely interrupt playback, so a bad ID may look like nothing happened when it is simply next in line.

When the ID Is Moderated or Plays Silence

Silence is the symptom, not the diagnosis. Work through these in order, because each has a different fix.

Symptom Likely cause Fix
Nothing at all, no error Asset deleted after a rights claim Switch to a backup ID or an instrumental
Plays for you, silent for friends Asset is private to your account or the uploader Use a public library ID, or ask the dev to add it
Worked yesterday, dead today Moderation wave Re-check a current list; do not retry the old number
Music cut off mid-track Server audio limit or track queued behind another Wait for the queue to clear, then replay
Plays but sounds wrong You loaded a sped-up edit or a cover Match the ID type from the table above to intent

Why “working” lists are unreliable

Most lists are copied forward without re-checking, so a number that was live in one year stays in circulation for years. Two habits keep you out of that trap: keep three IDs of different types (full track, loop, instrumental) rather than three uploads of the same file, and expect a full commercial track to have the shortest lifespan of the three, because it is the version rights holders target first.

A note for developers

If you are embedding the track in your own experience rather than a boombox, do not hard-code a single asset ID into a sound object. Use a primary ID with a fallback chain and check that the asset is still public at load time. A short instrumental or a licensed cover with a permissive distribution is a far more stable choice for a permanent map feature than the original release, and it removes the silent-room problem entirely.

Frequently Asked Questions

What is the actual Roblox ID for “All Girls Are the Same”?

1837879085 is the number most commonly cited and the one that most often works, with 1836194490 and 1840548951 circulating as alternates. None of these are official or permanent — they are user uploads of a commercial track, so any of them can go silent without warning.

Why does the ID play silence for me but work for other players?

That pattern almost always means the asset is private rather than deleted. Private audio plays for its owner and in the owner’s own experiences, but not for anyone else. Switching to a public library upload, or having the experience owner add the asset themselves, fixes it.

Why does the ID work in one game and not another?

Experiences differ in whether they allow arbitrary user audio. Some boombox systems accept any public asset; others only play audio the developer has explicitly approved. If the ID is live but silent in one specific place, the game’s own restrictions are the cause, not the number.

Can I use the prefixed rbxassetid:// format in a boombox?

No. The rbxassetid:// prefix belongs to the Studio scripting API. Boomboxes and radio passes expect the bare number, so paste only the digits. If you enter the prefix, the field typically rejects the input or returns nothing.

What is the most reliable version to use?

Instrumental and cover versions last far longer than the original track, because they attract fewer rights complaints. If you need music that must not break mid-session — a hangout map, a roleplay venue, a streamed event — a shortened loop or an instrumental is the safer pick.

What should I do if every ID I try is dead?

Stop cycling through old numbers from archived lists and look for IDs posted in the last few weeks, since moderation waves clear most older uploads at once. Failing that, search for the track’s title inside the game’s own music catalog if it has one, or pick a different song for the session rather than burning time on a track that has been removed platform-side.

R
Rachel Green
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FAQ

What Is the Roblox Audio ID for “All Girls Are the Same”?
The audio ID most commonly used to play Juice WRLD’s “All Girls Are the Same” in Roblox is 1837879085, loaded through a boombox gear item or a game’s own music system. Roblox audio IDs are interchangeable between the website library and in-experience playback, so the same number works in a Boombox, a Radio game pass, or a custom sound object in a developer’s game — as long as the asset has not been taken down for copyright. Because the track is a commercial release, IDs for it get moderated in waves, so you should always have a backup number ready.
What is the actual Roblox ID for “All Girls Are the Same”?
1837879085 is the number most commonly cited and the one that most often works, with 1836194490 and 1840548951 circulating as alternates. None of these are official or permanent — they are user uploads of a commercial track, so any of them can go silent without warning.
Why does the ID play silence for me but work for other players?
That pattern almost always means the asset is private rather than deleted. Private audio plays for its owner and in the owner’s own experiences, but not for anyone else. Switching to a public library upload, or having the experience owner add the asset themselves, fixes it.
Why does the ID work in one game and not another?
Experiences differ in whether they allow arbitrary user audio. Some boombox systems accept any public asset; others only play audio the developer has explicitly approved. If the ID is live but silent in one specific place, the game’s own restrictions are the cause, not the number.
Can I use the prefixed rbxassetid:// format in a boombox?
No. The rbxassetid:// prefix belongs to the Studio scripting API. Boomboxes and radio passes expect the bare number, so paste only the digits. If you enter the prefix, the field typically rejects the input or returns nothing.
What is the most reliable version to use?
Instrumental and cover versions last far longer than the original track, because they attract fewer rights complaints. If you need music that must not break mid-session — a hangout map, a roleplay venue, a streamed event — a shortened loop or an instrumental is the safer pick.
What should I do if every ID I try is dead?
Stop cycling through old numbers from archived lists and look for IDs posted in the last few weeks, since moderation waves clear most older uploads at once. Failing that, search for the track’s title inside the game’s own music catalog if it has one, or pick a different song for the session rather than burning time on a track that has been removed platform-side.
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