Updated Oct 15, 2026· 6 min read

Key takeaways

  • Phase 1 (Feb 4 – Feb 24): one debut limited five-star character banner plus one rerun banner, each with a matching signature weapon banner.
  • Phase 2 (Feb 25 – Mar 17): a second debut limited five-star, plus the standard weapon banner pairing and a rerun slot.

Wuthering Waves 3.1 Release Date: The Short Answer

Wuthering Waves Version 3.1 arrives on Wednesday, February 4, 2026, following the standard six-week patch cycle set by developer Kuro Games. Server maintenance begins at 06:00 (UTC+8) and typically runs five to six hours, which means most players can log in between 11:00 and 12:00 UTC+8. The update ships in two banner phases of roughly three weeks each, with Phase 1 live at launch and Phase 2 opening around February 25, 2026.

When the Server Actually Flips: Timezone Table

Kuro Games runs Wuthering Waves on a single global schedule anchored to UTC+8, but the in-game “daily reset” and the patch go-live moment are not the same clock. Historically, maintenance opens at 06:00 UTC+8 and the new version goes live once compensation mail is issued. Use the table below to convert the expected go-live window to your own time. Add one hour of buffer for delayed compensation mail.

Region Maintenance start Expected go-live Notes
Asia (UTC+8) 06:00, Feb 4 ~11:00–12:00, Feb 4 Reference schedule
Europe (UTC+1) 23:00, Feb 3 ~04:00–05:00, Feb 4 Overnight patch
UK (UTC+0) 22:00, Feb 3 ~03:00–04:00, Feb 4 Overnight patch
US East (UTC−5) 17:00, Feb 3 ~22:00–23:00, Feb 3 Same-day evening
US West (UTC−8) 14:00, Feb 3 ~19:00–20:00, Feb 3 Same-day evening

One practical trap: the game’s daily reset sits at 04:00 server time, which is separate from maintenance. If you finish your dailies on February 3 before logging off, you will not lose Waveplate progress, because reset for the new patch day lands after the servers return.

How the Two Banner Phases Are Structured

Version 3.1 follows the two-phase convention that has held through the 2.x and 3.0 cycles. Each phase runs about 21 days, and the limited five-star Convenes rotate once.

  • Phase 1 (Feb 4 – Feb 24): one debut limited five-star character banner plus one rerun banner, each with a matching signature weapon banner.
  • Phase 2 (Feb 25 – Mar 17): a second debut limited five-star, plus the standard weapon banner pairing and a rerun slot.

According to the game’s official patch notes format, each character banner and its associated weapon banner share a single pity counter per banner type, so pulls on a weapon banner never carry into a character banner. Kuro has not published the exact 3.1 roster ahead of the livestream; treat character names circulating before the official broadcast as unconfirmed.

Convene Pity Numbers Worth Planning Around

Hard pity on a character banner arrives at 80 pulls, with soft pity ramping from roughly pull 65. A guaranteed limited five-star after a lost 50/50 requires up to 160 pulls in the worst case. Weapon banners in Wuthering Waves are guaranteed at 80 pulls with no 50/50, which is why weapon sigils are often the cheaper upgrade for a character you already own.

Target Worst-case pulls Astrite cost Forgery/Afterglow equivalent
Character (no guarantee) 80 12,800 80 Radiant Tides
Character (guaranteed) 160 25,600 160 Radiant Tides
Signature weapon 80 12,800 80 Lustrous Tides
Both character + weapon 240 38,400 240 combined Tides

At roughly 160 Astrite per pull, that 38,400 figure is the honest ceiling for a full character-plus-signature build. Most players land well below it because soft pity and early five-stars cut the average to around 45–55 pulls per character.

What to Farm Before February 4

Material farming is where preparation actually pays off, because new characters in 3.1 will almost certainly use one of the existing Ascension material families rather than a brand-new one. The safest stockpile covers all four families at once.

Priority Farming Order

  1. Shell Credits first. A single character from level 1 to 90 plus a full Forte tree costs roughly 2.5–3 million Shell Credits. Farm the Credit-rich Tacet Fields and the Simulation Training domain daily; Credits are the bottleneck that stalls more accounts than any other material.
  2. Character EXP and weapon EXP next. Budget around 180–220 Premium Resonance Potions for one character to level 90, and a comparable stack of weapon EXP for a single five-star weapon to 90. Reason: these are the two materials players most often forget until the new character is already in hand.
  3. Ascension boss mats third. Each character needs 46 boss materials for the final ascension. Because bosses are stamina-gated, pre-farming the wrong boss wastes nothing if you rotate, but pre-farming the right one saves a full day.
  4. Weekly boss materials fourth. Three weekly boss kills per week cap your progress at a fixed rate, so start the week before the patch. A new character’s Forte tree typically consumes 9–12 weekly boss drops at high ranks.
  5. Echo EXP and Tuners last. A single well-rolled five-star Echo set can absorb 150+ Tuners before you see the substats you want. Stockpile the material, not the Echoes.

Waveplate Budget for the Run-Up

Waveplate regenerates at 240 per day (ten per hour, capped at 240 in storage plus 60 from spending Crystal Solvent). Over the final seven days before 3.1, that is 1,680 Waveplate plus whatever you bank. A rough allocation that covers the list above:

  • 600 Waveplate — Credit and EXP domains
  • 480 Waveplate — Ascension boss runs
  • 360 Waveplate — Weekly boss and Forte material domains
  • 240 Waveplate — Echo farming and Tacet Fields

Leftover Waveplate should go into whichever family you are shortest on, not into Echo rolling. Rolling Echoes before you know the new character’s stat priorities is the single most common pre-patch mistake.

Prep Checklist by Player Type

Your situation What to prioritize Reason
New / under Union Level 30 Story progress and Shell Credits You cannot reach late-game domains or farm efficiently yet
Mid-game, 1–2 built teams EXP, boss mats, one full Echo set Broadest coverage for any 3.1 character kit
Endgame, all chars built Astrite saving and Tuner stockpile Materials are not the gate; pulls and Echo rolls are
F2P, saving for one target Skip Phase 1 if the debut is not your pick Reruns repeat; you lose nothing by waiting for Phase 2
Whale / collector Both phases and both weapon banners Only the 240-pull ceiling matters for planning

Ownership Realities: What Actually Wears Down Your Account

The long-term friction in a live-service game is not pull luck; it is the rotating consumable grind. Three things drain accounts over a patch cycle:

  • Tuners. Echo substat rolling is the deepest material sink in the game. Plan for 150–300 Tuners per fully rolled Echo set and never roll on speculation.
  • Crystal Solvent and Waveplate refills. Spending premium currency on stamina early is fine only if you have a concrete target; otherwise it evaporates into Credits.
  • Weekly boss lockouts. The three-kill cap is the only hard gate that punishes late starts, so the week before a patch is the worst week to skip.

Common pre-patch mistakes worth avoiding: rolling Echoes before stat priorities are known, spending Astrite on Phase 1 pulls “just to see,” and forgetting that the maintenance compensation mail expires 30 days after issue.

Frequently Asked Questions

What time does Wuthering Waves 3.1 go live in my timezone?

Maintenance starts at 06:00 UTC+8 on February 4, 2026, which is 22:00 UTC+0 on February 3 and 17:00 UTC−5 on February 3. Servers typically return about five to six hours later. Add roughly one hour for delayed compensation mail before assuming the version is fully live.

How many pulls do I need to guarantee a 3.1 character?

A guaranteed limited five-star character requires up to 160 pulls if you lose the 50/50, which equals 25,600 Astrite. If you are on a guarantee from a previous lost 50/50, the ceiling drops to 80 pulls, or 12,800 Astrite. Weapon banners are guaranteed at 80 pulls with no 50/50.

Is it worth farming materials before the patch drops?

Yes, particularly Shell Credits, character EXP, and Tuners, because these are the bottlenecks for any new character regardless of kit. Ascension and weekly boss materials depend on the specific 3.1 roster, so wait for the official livestream before committing all your Waveplate to one boss.

How long does Wuthering Waves 3.1 last before 3.2?

Version 3.1 runs roughly six weeks, matching the established patch cadence. Phase 1 covers the first three weeks and Phase 2 the remaining three, with 3.2 expected in mid-to-late March 2026. Kuro Games confirms dates in the official patch notes closer to each release.

Should I pull in Phase 1 or wait for Phase 2?

If neither Phase 1 character fits your existing teams, wait. Phase 2 debuts a second limited five-star, and reruns of older characters recur periodically, so skipping one phase costs you nothing except time. If you already have a guarantee and Phase 1 is your target, pulling immediately is fine.

What is the rough cost of building a new 3.1 character to level 90?

Expect roughly 2.5–3 million Shell Credits, 180–220 Premium Resonance Potions, 46 boss materials, and 9–12 weekly boss drops, plus Astrite for Forte and weapon upgrades. The Echo set on top can consume 150 or more Tuners depending on substat luck, making it the most variable part of the total.

R
Rachel Green
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FAQ

What time does Wuthering Waves 3.1 go live in my timezone?
Maintenance starts at 06:00 UTC+8 on February 4, 2026, which is 22:00 UTC+0 on February 3 and 17:00 UTC−5 on February 3. Servers typically return about five to six hours later. Add roughly one hour for delayed compensation mail before assuming the version is fully live.
How many pulls do I need to guarantee a 3.1 character?
A guaranteed limited five-star character requires up to 160 pulls if you lose the 50/50, which equals 25,600 Astrite. If you are on a guarantee from a previous lost 50/50, the ceiling drops to 80 pulls, or 12,800 Astrite. Weapon banners are guaranteed at 80 pulls with no 50/50.
Is it worth farming materials before the patch drops?
Yes, particularly Shell Credits, character EXP, and Tuners, because these are the bottlenecks for any new character regardless of kit. Ascension and weekly boss materials depend on the specific 3.1 roster, so wait for the official livestream before committing all your Waveplate to one boss.
How long does Wuthering Waves 3.1 last before 3.2?
Version 3.1 runs roughly six weeks, matching the established patch cadence. Phase 1 covers the first three weeks and Phase 2 the remaining three, with 3.2 expected in mid-to-late March 2026. Kuro Games confirms dates in the official patch notes closer to each release.
Should I pull in Phase 1 or wait for Phase 2?
If neither Phase 1 character fits your existing teams, wait. Phase 2 debuts a second limited five-star, and reruns of older characters recur periodically, so skipping one phase costs you nothing except time. If you already have a guarantee and Phase 1 is your target, pulling immediately is fine.
What is the rough cost of building a new 3.1 character to level 90?
Expect roughly 2.5–3 million Shell Credits, 180–220 Premium Resonance Potions, 46 boss materials, and 9–12 weekly boss drops, plus Astrite for Forte and weapon upgrades. The Echo set on top can consume 150 or more Tuners depending on substat luck, making it the most variable part of the total.
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