Key takeaways
- Step 1 — Log in and claim before doing anything else (days 1–14). The login gift is the highest per-minute payout in the event, takes seconds, and cannot be claimed retroactively. Missing it is a pure loss.
- Step 2 — Clear the showcase task first each day. It pays around 60 Leaves in roughly two minutes, which is three times the rate of a standard task. Doing it first means it gets done even on days you run out of time.
- Step 3 — Pair the social tasks with a friend in one session. Both pay 90 and both involve the same kind of activity; running them back to back cuts loading and travel time roughly in half compared with doing them separately.
- Step 4 — Bank everything through day 10. Do not buy accessories during the warm-up or main run unless the item is explicitly time-gated. Early spending locks you out of the set if your schedule slips.
- Step 5 — Buy time-gated items the moment they appear. These have a fixed window and no restock. Everything else can wait until day 13.
- Step 6 — On days 11–12, do nothing but the repeatable task. This is the only window where grinding is efficient. Skip dailies on those two days if you have to choose — you can make up 300 Leaves in about 30 minutes of doubled grinding, which is faster than clearing the board.
- Step 7 — Recalculate your shortfall on day 13, not day 14. Subtract your banked total from the set price and divide by 30 to get the exact number of repeatable runs left. Doing this a day early gives you a full session to close the gap instead of discovering it after the shop closes.
- Step 8 — Spend to zero on the final day. Leftover event currency converts at a deliberately poor rate. Any Leaf still in your balance at the end is currency you effectively threw away.
The Baddies Thanksgiving event is a limited-time seasonal run — typically about 14 days around Thanksgiving — built around a daily task board, a capped event currency, and a small shop of time-gated cosmetic rewards. The fastest completion route is not to grind from day one: it is to clear every one-off daily task for the first ten days, bank the currency, then spend the two-day double-currency weekend grinding the uncapped repeatable task to cover whatever you are still short of. Players who grind repeatables during the main run instead of the double window pay roughly double the time for the same currency.
A quick note on numbers: seasonal events are re-tuned every year, so the values below reflect the standard event economy shape rather than a promise of this year’s exact figures. Confirm the live payouts on the in-game event board before you commit currency to anything.
Thanksgiving Event Schedule at a Glance
The event splits into four phases. What is available barely changes across them — the task board looks nearly identical on day 1 and day 12 — but the payout per minute swings by a factor of two or more. Plan your sessions around the phase, not around what happens to be on the board.
| Phase | Days | What unlocks | Best use of the window |
|---|---|---|---|
| Warm-up | 1–3 | Daily login gift, 3 standard tasks per day | Claim login, clear standard tasks, bank every Leaf |
| Main run | 4–10 | Social/friend tasks, limited shop, individual set pieces | Clear all five daily tasks; buy the one time-gated item |
| Double weekend | 11–12 | 2× payout on the repeatable task only | Grind the repeatable and nothing else |
| Last call | 13–14 | Catch-up tasks, leftover-currency conversion | Spend down to zero; finish partial set pieces |
The warm-up exists so that late starters are not locked out — it is deliberately low-value. The main run is where the shop restocks and where the two friend tasks appear, and those two tasks are the highest-yield repeatable-per-day actions in the whole event.
Objectives and What Each One Actually Pays
Not every task is worth the same per minute. The table below converts each objective into an approximate Leaves-per-minute rate, which is the only comparison that matters when your playtime is limited.
| Objective | Pays (Leaves) | Repeatable? | Typical time | Leaves per minute |
|---|---|---|---|---|
| Daily login gift | 25 | Once per day | under 10 seconds | ~150+ |
| Standard task (×3 per day) | 40 each | Daily reset | 3–5 min | ~10 |
| Social / friend task (×2 per day) | 90 each | Daily reset | 4–6 min | ~18 |
| Outfit or photo showcase task | 60 | Daily reset | ~2 min | ~30 |
| Repeatable gratitude task | 15 (30 during double weekend) | Uncapped | ~3 min | ~5 (10 doubled) |
The takeaway from that table is counterintuitive: the repeatable task is the worst rate in the event even when doubled, and it is still the one you should grind. That is because it is the only uncapped source — the dailies cap your income at roughly 300 Leaves a day regardless of how long you play. Over a full 14 days, perfect daily play plus login gifts lands near 4,550 Leaves, which is just barely enough for the top-tier set and essentially nothing else.
The worked calculation behind “bank, don’t spend”
Assume the headline set costs 4,500 Leaves, login pays 25 a day, and the five daily tasks pay 40 + 40 + 40 + 90 + 90 + 60. That is 360 Leaves a day from tasks, or 5,040 across 14 days, plus 350 from logins. Sounds comfortable — until you miss five days. Losing five days costs you 1,800 Leaves of task income and 125 of login income, leaving you about 3,465 against a 4,500 price tag. The 1,035-Leaf gap is 69 repeatable runs at 15 Leaves each, or 35 runs if you save the grind for the double weekend. That single decision — grinding during the doubled window rather than early — is the difference between roughly three and a half hours and roughly one and three-quarter hours of extra play.
Currency Priorities: What to Buy First
Spend order depends entirely on how much time you will realistically have. Use the row that matches your situation rather than the “best” row.
| Your situation | Buy first | Buy second | Skip | Why |
|---|---|---|---|---|
| Under 30 min/day, casual | Time-gated single item | Cheap emote or accessory | Full set | The set is unreachable at this pace; the time-gated item is gone forever |
| Daily player, no friends online | Full set pieces as they unlock | Hair or accessory | Pet | Set pieces are individually priced and you can finish over 14 days |
| Daily player with a regular duo | Full set | Pet | Duplicate accessories | Social tasks add ~2,520 Leaves over the run; you can afford a second item |
| Started on day 8 or later | Time-gated item only | Whatever is cheapest | Everything else | You cannot recover 8 days of capped daily income |
One rule overrides all of it: buy anything marked as time-gated before anything else, even if you would rather have the set. Set pieces typically remain purchasable in some form after the event; the event-exclusive tagged items generally do not return.
The Fastest Completion Route, Step by Step
- Step 1 — Log in and claim before doing anything else (days 1–14). The login gift is the highest per-minute payout in the event, takes seconds, and cannot be claimed retroactively. Missing it is a pure loss.
- Step 2 — Clear the showcase task first each day. It pays around 60 Leaves in roughly two minutes, which is three times the rate of a standard task. Doing it first means it gets done even on days you run out of time.
- Step 3 — Pair the social tasks with a friend in one session. Both pay 90 and both involve the same kind of activity; running them back to back cuts loading and travel time roughly in half compared with doing them separately.
- Step 4 — Bank everything through day 10. Do not buy accessories during the warm-up or main run unless the item is explicitly time-gated. Early spending locks you out of the set if your schedule slips.
- Step 5 — Buy time-gated items the moment they appear. These have a fixed window and no restock. Everything else can wait until day 13.
- Step 6 — On days 11–12, do nothing but the repeatable task. This is the only window where grinding is efficient. Skip dailies on those two days if you have to choose — you can make up 300 Leaves in about 30 minutes of doubled grinding, which is faster than clearing the board.
- Step 7 — Recalculate your shortfall on day 13, not day 14. Subtract your banked total from the set price and divide by 30 to get the exact number of repeatable runs left. Doing this a day early gives you a full session to close the gap instead of discovering it after the shop closes.
- Step 8 — Spend to zero on the final day. Leftover event currency converts at a deliberately poor rate. Any Leaf still in your balance at the end is currency you effectively threw away.
Common Mistakes That Cost the Most Time
- Grinding the repeatable during the main run. At 5 Leaves a minute versus 30 for a showcase task, this is the single most expensive habit in the event. It costs roughly six times the playtime for the same result.
- Buying cosmetics on day 4. It feels productive and it is the most common reason players end the event two or three pieces short of a set.
- Ignoring the social tasks because you play solo. They are worth 180 Leaves a day — more than the three standard tasks combined. Even one session with a friend recovers a large share of a missed day.
- Hoarding past the final day. Unspent currency does not roll into the next seasonal event, per the standard event rules. There is no reason to end with a balance.
- Starting late and aiming for the set anyway. If you begin after roughly day 8, drop the set from your plan immediately and redirect the budget to time-gated items you can actually afford.
Frequently Asked Questions
How long does the Baddies Thanksgiving event last?
Seasonal Thanksgiving events of this type run for roughly two weeks, split into a short warm-up, a main run of about a week, a two-day double-currency window, and a final catch-up stretch. The exact start and end dates are posted on the in-game event board and in the game’s patch notes, and they shift slightly each year to align with the holiday. Treat the phase structure as fixed and the calendar dates as variable.
Can you complete the Baddies Thanksgiving event without spending real money?
Yes. Every objective in the event is completable with normal play, and the currency is earned rather than bought. The real constraint is not money but daily attendance — the task board caps your income at roughly 300 Leaves a day, so a player who logs in every day finishes comfortably while a player who misses five days usually cannot reach the top-tier set without a long grinding session. Premium currency, where offered, mainly buys cosmetic variety rather than event progress.
What should I buy first in the Baddies Thanksgiving event?
Anything flagged as time-gated or event-exclusive, regardless of how much you want the main set. Those items have a fixed availability window and generally do not return in later events, whereas set pieces are more likely to reappear in some form. After the time-gated items, work down the set pieces cheapest-first so that a last-minute shortfall leaves you with finished items rather than a partial set.
Do Thanksgiving event rewards carry over to the next event?
Cosmetic rewards you have already purchased are yours permanently and stay in your inventory. Event currency is a different matter — leftover Leaves are converted or discarded when the event closes, at a rate far worse than spending them. That is why the last day of the event should always end with a zero balance.
Is the double-currency weekend worth grinding?
It is worth grinding and not worth doing anything else. The doubled repeatable task is still the lowest per-minute payout in the event, but it is the only uncapped source, and doubling it halves the total time needed to close any shortfall. If you can only play a few hours across the whole event, spend them in that window.
What happens if I miss several days?
You lose the daily task income for each missed day — roughly 360 Leaves per day, plus 25 for the login. The event does not offer retroactive catch-up for most objectives, though the final phase sometimes adds a limited make-up task. The practical fix is to drop the full set from your plan and spend on time-gated items instead, then use the double weekend to close whatever gap remains.
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